Welcome to the Spagetti Shop! Take a look at our delicious food, each delicacy filled with the highest quality Spagetti Code!
NOTE: THIS SITE IS UNDER CONSTRUCTION, SOME SECTIONS ARE NOT COMPLETE!!
Note 2: These games are PC only. While they can technically run on mobile, all of them (except YHB) require keyboard input. This page will probably not display properly on mobile.
For some context: Bitmelo is a framework for making small games. If you're interested in things like game frameworks instead of game engines, check it out! Anyway, here's some of the lovely delicacies I've made!
Also, to check out the source code for these games, click the link under the game, and you'll be taken to a page with tons of random gibberish. Just save the page, and boom! You now have the game's source code!
Let's start with the most impressive and work our way down!
First off is my biggest project yet, Yomi Hustle: Bitcrushed! Yomi Hustle: Bitcrushed (or YHB) is a demake of the original Yomi Hustle (great game by the way, check it out). This one took the longest out of all the projects, and is easily my... least polished one. Expect rampant bugs.
Download YHB's source...
Anyway, now onto our next game, the Platformer Framework! A framework dedicated to making multi-room platformers in Bitmelo! Fun fact: the asthetic of the demo assets are inspired by Pizza Tower's secret levels, and the game's assets were originally going to be used in a cancelled game about the "strike a taunt" videos from Pizza Tower's community. The player physics and scrolling background of this template were also used in YHB, and the scrolling was also gonna be used before it was cut from YBH.
Download Platformer Framework's source...
Here's our next game up: the 4 Key Rhythm Engine! This allows you to create simple, fun rhythm game charts! Does not support hold-notes yet, but DOES support loading music, either from a local MP3, or from a URL. There's not a lot for you on the example, so I won't clutter up the page py putting it here. I will be putting up a download for the game's HTML, and the game's JSON, though. By the way, unless you set up a song with the instructions in the JSON, you will have to skip the loading screen by pressing X. Uses DFJK as the keys as default.
Download Generic Rhythm Engine (using the same method as downloading the source for other games)...Download Generic Rhythm Engine's source...
Our final project featured is... a collision template! A minimal project, allowing you to get started with the boilerplate needed for collisions already set up for you! Was the base for both PFW (platformer framework) and YHB. Not much to say.
Download the collison template's source... Download the collison template's source... (No Comments)